From vinyl to silicon
Zeta was located for the German and English market and is planned in the variants Home -, Developer and Deluxe edition. Zeta 1.2 was released in April 2006. New in this release is the enhanced support for SATA devices, new audio/video codecs (MP3, Ogg Vorbis, XviD), additional graphic and printer driver. EarthNight, the hand-drawn action-platformer set during the dragon apocalypse and featured in this year’s Nintendo Indie World presentation, lands on Nintendo Switch and Steam for Windows PC and Mac. Skydive from humanity’s last refuge in outer space, plunging down from orbital colonies into the dragon-infested skies below.
DJing has come a long way, and it's hard to believe that it was basically the same hardware at the center of such a huge spectrum of musical experimentation, from disco to hip hop. For years, the tech remained the same: two or more records or CDs playing through a mixer and at the controls, an individual looking to make something interesting happen with it all. I remember my first mix like it was yesterday: Two Plastikman tracks that were so similar, they might as well have been the same track. Sure, I'd have been laughed off the dancefloor if I tried to do that in a club, but like a mother who's just given birth to an ugly baby, it was still a magical moment; I had squeezed out a shiny baby mix and I wanted more.
Like most wannabe DJs who weren't selling weed, I had to crawl my way up the equipment ladder the old-fashioned way: university loans. With a limited budget (I could only eat so much ramen), I had to settle for a cheap Numark mixer, one Technics 1200 and a $30 Technics SL-5300 that couldn't keep a beat. Add to that the cost of import techno records every Thursday and you have yourself a winner of a long-term crack addiction with a costly pipe. It was a very expensive creative itch to scratch and the only saving grace was that records look cheap to mothers so mine didn't know that NEU sticker meant $15 for two tracks.
Fortunately the scene is different now. Although I still prefer vinyl, there's no longer a really expensive commitment needed for people who just want to try to mix some music together and have some fun with their music collection. The growth of quality online mp3 distributors like Kompakt and Beatport mean that you don't have to settle for what's available on the iTunes store (DRMed Moby does not a techno section make) in order to get the hottest single of the week. And what's probably the best part: you don't have to shell out for the whole record to get the one track that doesn't suck.
Advertisement But trying your hand at software DJing isn't just cheap, it's free. Almost all of the software packages for DJing have a free demo available. I don't ever remember Technics releasing free SL1200s with the word 'DEMO' written on them. I guess the problem was how to get them to implode after a month. Anyway, enough senile DJ talk, let's get testing some DJ software.
Test hardware
Power Mac G5
- Dual 2.0GHz PPC 970 processrs
- 4.5 GB RAM
- OS X 10.4.7
MacBook Pro
- 2.0GHz Core Duo CPU
- 2 GB RAM
- OS X 10.4.7
- Windows XP SP2
A DJing primer
Before we talk about the software, let's make sure you've sorted out the most important part of DJing: your stage name. Like Hotmail addresses without seven numbers attached, original DJ names are getting hard to come by so get on this pronto—my friend told me that my joke DJ name of Socks and Sandals is now used by a guy in NY. Think 'Intergalactic Steve' or something more literal like 'DJ I'm Allergic To Peanuts.' Just keep in mind that it has to look good on the playbill, which is key. It's a little-known secret that nobody actually likes the music Tiësto plays, his name just looks good on the flyers. You heard it here first.
So once you've given it a week or so and have your DJ moniker and a fitting image to match (spandex is always a nice touch), you're ready to read on.
Article outline
- What a proper DJ app must have
- Crossfade, gain, and individual levels
- Searchable playlist
- Waveform display or multiple outlets for cueing
- Tempo increase/decrease
- Adjustable EQ for each deck Adjustable EQ for each deck
- Other DJ app niceties
- Automatic beat matching
- Manual BPM/tempo setting
- Midi hardware support
- External mixer option
- Timestretch
- Limiter
- EQ kills
- Looping
- Recordable mixes
- Sample support
- Filters
- Beat jump
- Internet broadcasting
- Four decks
- Full-screen support
- App reviews
- Disco 3.2.5 (Mac OS X)
- FutureDecks Lite (Mac OS X, Windows)
- DJ 1800 (Mac OS X)
- VirtualDJ 3.4 (Windows)
- TRAKTOR DJ Studio 3.1.1 (Mac OS X, Windows)
- MixVibes 6 Pro (Windows)
Download the PDF
(This feature for Premier subscribers only.) Corn 6.9 mac os.
(This feature for Premier subscribers only.) Corn 6.9 mac os.
A downloadable game for Windows and Linux
- Genre: Visual Novel, BxG, Romance, Slice of Life, Comedy, Psychological, Fantasy
- WARNINGS: May depict depression-prone characters, but nothing extreme.
- Rating: 13+
- Developer: AniClash Studios
Zeta Wolf Chronicles is a romance, drama-heavy, BxG visual novel currently in development. We're currently in Alpha stage, gradually acquiring time/funds for additional assets. Our Kickstarter is planned sometime next year.
Unique to Zeta Wolf Chronicles are the perspective theme and the primary focus on internal communication. With insight points (point and click gameplay) you can temporarily gain the perspective of the inner thoughts of a certain character. Later with reflection points, you can trigger additional thoughts from Rayen, and be faced with choosing between either when they appear simultaneously. This can make each playthrough unique, with your choices altering the flow of the story.
Much care was spent in planning Zeta Wolf's story and overall plot. Realism was a central focus, and having believable character interactions and romance timelines. A large portion of our background and setting are inspired by real-life events.
While our demo is just the tip of the iceberg, we wanted a story that could inspire and educate others in the world of romance. As our demo portrays, being a guy in a similar situation as Rayen, is no easy task. It's important to us that we can show rather than tell, how Rayen navigates his individual situation with girls-under extreme desperation and anxiety.
The Zeta Orbital (itch) Mac Os 7
As such, our project lead Zanthos set out to create a visual noveldifferent from many eroge/BxG of today. Where the path to the heroine-and your girlfriend, is believable, logical and rooted in realism.
Demo Features
- ~90Minutes of Gameplay
- Over 14k Word Script
- Partial Voiced: ~4k Words Spoken Dialogue
- Multiple Choices and Endings
Thank you so much for visiting our page and trying our demo!
Support us?
We're currently working on our assets for the next build and our eventual Kickstarter for next year. Want to throw us a bone to speed up the process? Consider donating today! Your kindness is much appreciated, and if you donate more than $5, your name will be listed immediately in our credits for the next build.
Contact Us
If you need any help with getting the game running, want to reach out, or for general inquires, please contact our staff at [email protected]
Content Creation/Press
If you'd like to stream or record video content of our demo, we'd love to hear about it! Just send us a DM (@AniClashStudios) or email us at the address above! Thank you! You'll definitely get a shout out.
Likewise, if you'd like to write about our game, we have provided a small presskit-lite with some promotional materials. Our options will be expanded greater next year once we prepare more assets.
Survey/Bug Reporting
Finished playing through our demo? We'd love to hear your feedback! Just click on the button below to be taken to a brief questionnaire.
Additionally, if you encounter any unusual bugs within the game, consider taking the time to report them (also through the button below). Thank you!
Cast
- Shane Sheffey (Zanthos) - Project Lead/Programmer/Writer
- Leticia Varela Paz - Assistant Lead
- ThaiChau Studio - Lead Artist/CG/BG/Character Design
- Re.Alice Works - GUI / Interface Design
- Keiraworks - Additional Background Art
- Red Robotix - Original Music / Composer
- Rene Breitbarth - Additional Music
- Rachi Sills - Rayen Lycon
- Lauren A. Mayfield - Siona Rufus
- Dottovu - Lyca/???
- Amber Bray - Hima Crass
Future Developments
- 3 New Characters will be introduced in 2020. 1 of these is based on our twitter raffle winner
- Spanish Translation on next major build
- Expanded Glossary and Backlog Menus
- Hub Based Gameplay (Choose Interactions and Dialogue with Meter)
- MAC Build - Once adequate testing is performed
Updated | 11 days ago |
Status | In development |
Platforms | Windows, Linux |
Release date | Mar 15, 2020 |
Rating | |
Author | AniClashStudios |
Genre | Visual Novel |
Tags | Anime, Coming Of Age, Dating Sim, Dreams, Kickstarter, relationship, Romance, Slice Of Life, Surreal |
Average session | A few hours |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- 2.0 Update Soon and New Character Maikah!11 days ago
- 700+ Downloads! Development Resuming After COVID DelaysJul 22, 2020
- 100+ Downloads in 24 hours! Several Bugs IdentifiedMar 16, 2020
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I have decided to start writing a comment before actually playing the game but I can say that I love that there is a tutorial :D even if it is not the first game I play like this and I loved the graphic which is one of the reasons that attracted me to the game. And I love wolves too so :D.
But even the game description is interesting :D so time to play it. :D
Oh, the little prompt of the game seems interesting :D
Edit start game one do anything..
Maybe the problem is the 32-bit version..
and I have no new game option.
Unable to even start a session..
compatibility problems :'( I'm on Windows 10 by the way.
trying to open is as admin..
Sadly I can't play it at all.. Doesn't seem to work for Windows 10.
Hello, thanks so much for your comment! It's unfortunate that the game could not start for you. This may be due to the method in which we used to package the game.
We'll look into alternative means such as a raw .zip file and hopefully this will remedy issues for some players. This will be distributed once our 2.0 build goes live, so please be patient (scheduled to release this spring)!
thank you for the reply and actually all of the game one zip works for me. At least of those I have tried :D
Interesting concepts consider me intrigued. Any bugs I saw have already been mentioned so I don't really have much to say besides: I'll be watching this product very closely. Loved Miss Crass's design and VA btw
Hello! Thanks for your kind words, we certainly appreciate it. It's been sort of quiet on the development front lately (since the demo's initial debut), but we're planning to post an update soon.
Hello! I stumbled upon your raffle on Twitter and after I look at the art, I simply interested and decided to give it a try immediately!
I like playing this game soo much, not only because the art of the characters and backgrounds are superb, but also those BGM and SFX are perfectly match. Personally I like that ting-ling sfx when I hover over a button. That was cute and I hover to any button several times to hear the sfx again heheh. The UI and Graphics are gorgeous too, although I believe some font size could be bigger, like in the Save Game Pages. I also like the Voice Actor, like ghosh! They did a pretty good job! (especially Ms. Crass huehue) and those 'Insight' concept. That was brilliant and it was my first time encounter a Visual Novel with such a concept. Totally love it! That's what makes your works original and unique, different than anyone. Oh, and moving sprites for blinking and breathing? Plus point added. Last, appreciating the Tutorials! It was super kind of you to give tutorials for those new player.
However, I noticed some bugs here and there. First, the text names came out and disapper later than the box name. I found it quite odd because usually the box and the name came out in the same time. Some names also didn't appeared in the later scenes, especially when Rayen already meet Ms. Crass to consult about his love-life. I also noticed when Rayen do a narration (and it's voiced, gosh! You guys rock!), the background turn into a sad evening cloud and the narration text supposed to appear there. But for some narrations, the text isn't appear at all. I still can hear Rayen well enough tho, but I guess you need to look that out. Oh, and when I chose 'Game my time' instead of 'reading e-book' (I must say, the e-book is hillarious LMAO) in one of the Rayen's choice to spend his free-time, nothing happened. No dialogue box at all, but the BGM is still playing. I got stuck on the bedroom background hoho, please look that out.
Overall, Zeta Wolf Chronicles is a great work and I would definitely waiting for the full-released version! Good luck team!
And this is a few suggestions to add, hope they will be considered in newer version!
1. Log features for both text and audio log. I found it somehow necessary, mainly because I press my 'Enter' button too fast and I missed out some dialogues from Ms. Crass ;w;
2. Save Game Menu suggestions are as follows :
- date information for each saved file, for people who play it in a super casual way or when their friends come over to play the games in their PC, they tend to leave so many saved games and it would be helpful to add the date information when they saved it.
- or, you may give the players some options to rename their saved files instead!
- sometimes, some people accidentally save their progress in wrong slot, so I think, adding the delete option for saved files also necessary!
The Zeta Orbital (itch) Mac Os Operating System
- Lastly, please give some confirmation prompt before deleting and overwrite files ;w; something like 'are you sure you want to delete/overwrite this saved files' or etc.
3. Setting page. Have I mentioned that I totally like the cute UI? I would appreciate it if you guys considering to add the button for the slide bar. Maybe like this or this.
4. PLEASE GIVE SOME CONFIRMATION PROMPTBEFORE THE PLAYER QUIT THE GAME, especially with that 'Esc' button ;w; I noticed someone already commented about this before but I will add this here just because.
5. I noticed the transtition is a wolf-head shape. I found it fascinating but somehow it's quite taking time to wait them fully transitioned to the next scene? I suggest you to faster the transition a little bit to make it more smoother.
6. I was surprised when I want to save the choice moment for Siona (I usually did that in VN so I can comeback in that choice again) and the page says something like 'The Time is Up' like????? I would appreciate it if you guys add the ticking-time somewhere to remind us that we have to choose it fast. Oh, and please put the timerinformationin the tutorial too, so the players can anticipate to think fast when they meet the choice.
7. Shortcut for quick save and quick load. Or for the better, everything for accessing menu! Heheh.
I think that's all of it. Good luck AniClashStudios!
Sorry for the late reply. I just noticed that this feedback is supremely awesome. I can address a few of the things you wish to have added to the game.
Stuck in a groove mac os. 1) Log will be present in version 1.5 (our next build) so you're in luck!
2) Save and load screens will be updated with the information you requested (date/time and such) in the next build =) We're looking into the each of the additions you mentioned to polish it up a bit, but I cannot promise that everything will be updated immediately.
3) Woohoo! Work on a slider bar button for the options page is already in progress!
4) Yes, confirmation prompt on quit will be added in the next version.
5) Thanks for your comment on the wolf transitions, several players have wished to have the transition sped up. We'll adjust this in the next version.
6) This particular segment of the game with Siona and her timed choice is a little buggy, you are correct. I'm hoping we can refine this so it is not a frustration for players. Currently a WIP.
7) Shortcut, like a keybind? Hmm.. it's possible. We'll look into this one.
Thanks again for all of your great feedback. We would like to highlight you in our next devlog!
I like playing this game. It was a unique and basic experience of of going through it. For the demo, it had its ups and downs.
Let's start with the ups.
I like the character designs of Rayen, Siona, Lyca, Crass and the mystery girl. Good colour designs and personalities.
The talk between Rayen and Crass was interesting to listen to of of his struggles and don't know how to talk to girls right.
Plus, the ending with Lyca and Crass was nice and a bit humorous.
Let's start with the Downs.
I wished there was actually a timer or a ticking countdown doing where you can first encountered Siona. I failed the first time playing it, but not that much of an issue.
Maybe a skip button on to be dark cloud moments where Rayen talks to himself, as I play the demo over again. Those lasted around 30 seconds (or feels like it to me on my PC).
Maybe it's me or I didn't listen correctly, but Ms. Crass said that Lyca was in demo but I need to listened and unlocked everything or something. Well, I did (Hopefully by click on almost every chioces and click on almost insight points) but nothing happens.
I noticed some errors and bugs from playing it over and over again where character names are missing and no texts in the dark clouds moments.
I'll make a bug report with some screenshots later in the day.
But overall, Zeta Wolf Chronicles demo version is a good visual novel is play when you have some spare time, the characters are unique to get to know, the background art, music and GUI are nice to noticed.
Can't wait for more from this team. :)
My Twitter:
Take a look at Bus Arrows Studio (@Busarrows1): https://twitter.com/Busarrows1?s=09
Pushing Esc just shut down game without any warning. I did't even got a chance to save. You should probably fix it. Also, game effects feels sluggish since I couldn't find anything to make it briefly. For example, sentence from prologue have slow-fading effect without any means to get through it like pressing the spacebar
Thank you for your feedback. We'll make these adjustments in the next build! Also, it's worth noting that lightly tapping the CTRL key activates the skip function at any point of the game. Not ideal for the prologue, but it's possible to remove the fading later if its a cumbersome design choice.
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